written by Dirk Metzmacher March 9th, 2011 for www.smashingmagazine.com

When it comes to designing in Photoshop, there is a myriad of ways one could use to achieve a certain result, especially when it comes to photo retouching. Designers use technique they are most confident as well as comfortable with, which is great because it’s always useful to peek into the workflow of our colleagues and learn new design approaches. We have had articles on cloning, compositing, masks and obscure Photoshop time-savers in the past. This article is different.

I’ll be covering some of the useful techniques and tricks which I’ve learned from my experience. You may know some of them, but hopefully not all of them. All images used in this article were purchased and are used according to their licenses. The second part of this post will be published in 2 weeks.

Here is a short overview of the techniques we’ll be covering:

Naturally Increased Light

The light of the sun creates texture. There are shadowy areas and spots where the sunlight can shine without interference. To control the intensity, you can draw more light onto a separate layer or increase already existing light. Create a new layer by going to Layer → New → Layer, or by pressing Shift + Control + N on Windows or Shift + Command + N on a Mac. Set the blending mode to “Color Dodge” and the opacity to about 15%.

30-tips-and-tricks1a in Useful Photoshop Tips And Tricks For Photo Retouching
Increase light on a separate layer.

Then use the brush tool with a soft brush, and hold the Alt/Option key to pick up colors from the area that you want to brighten. Continue to brush in some light, picking up appropriate colors if the background changes. This way, you increase not only the light, but the saturation, which makes for more realistic results.

30-tips-and-tricks1b in Useful Photoshop Tips And Tricks For Photo Retouching
The blending mode “Color Dodge” creates realistic results.


Read the full article on www.smashingmagazine.com


written by www.golem.de

Mit Wallaby hat Adobe eine erste Testversion eines Flash-zu-HTML5-Konverters veröffentlicht. Damit sollen sich komplexe Flash-Animationen in HTML5 umwandeln und auf Geräten mit Webkit-Browsern abspielen lassen.

Adobe will Webdesignern, die sich mit Flash auskennen, den Weg zu HTML5 ebnen. Dazu hat Adobe den Flash-zu-HTML5-Konverter Wallaby veröffentlicht, der Flash-Animationen in HTML5 umwandelt. Adobe geht es im ersten Schritt darum, Flash-Werbebanner in HTML5 umzuwandeln, damit diese auf Geräten ohne Flash-Unterstützung wie Apples iPhone und iPad laufen.

Wallaby erscheint im Rahmen der Adobe Labs und ist noch als experimentell anzusehen. So werden laut Adobe derzeit nur auf Webkit basierende Browser unterstützt, beispielsweise Safari und Chrome. Erstmals gezeigt hatte Adobe-Entwickler Rik Cabanier die Technik zur Umwandlung von Flash in HTML5 im Oktober 2010.

Jetzt den ganzen Artikel auf www.golem.de lesen!